

With modifications, the beacon could supposedly be converted into an Implosion Device-a single, phenomenally powerful superweapon which, when activated, would cause the entire galaxy to implode into itself, with the Core's pure intention to permanently extinguish the Arm.

The Core Commander, the heart of the Core's Contingency plan in case the Core would ever be defeated, is charged with a single mission: to search for a powerful and ancient alien artifact hidden in the region. However, a lone Core Commander survives, hidden away in a distant system. With the Core supposedly wiped out of existence, the Arm undergoes one-hundred years of reconstructing civilization. The Core Contingency picks up where the original game finishes with the Arm ending, in which the Arm achieved final victory over the Core in its homeworld Core Prime, in their Galactic War of over 4,000 years. It contains extra units and maps, as well as a campaign of 25 missions and a map editor. Total Annihilation: The Core Contingency is a 1998 expansion to the 1997 real-time strategy Video game Total Annihilation.
